Wings are one of the most important items on muss6: they boost damage, absorb incoming damage, and let you fly. Each class has its own wing line, split into 3 levels.
Wings by class
Each class's wing line, straight from the muss6 config:
| Class | Level 1 | Level 2 | Level 3 |
|---|---|---|---|
| Dark Knight | Satan | Dragon | Storm |
| Dark Wizard | Heaven | Soul | Eternal |
| Fairy Elf | Elf | Spirits | Illusion |
| Magic Gladiator | Heaven/Satan | Darkness | Ruin |
| Dark Lord | None | Cape of Lord | Cape of Emperor |
| Summoner | Curse | Despair | Dimension |
| Rage Fighter | None | Cape of Fighter | Cape of Overrule |
muss6 config note: here Dark Wizard uses Wing of Eternal and Fairy Elf uses Wing of Illusion at level 3 (some servers swap these two). The table is taken straight from the game config.
How the levels differ
- Level 1 wing: unlocks early, adds base damage.
- Level 2 wing: much stronger, can roll Luck / Excellent when crafted. The "good enough" mark for Blood Castle, Devil Square and farming.
- Level 3 wing: top tier, big defense and damage, with 3 random option lines.
- Dark Lord & Rage Fighter have no level-1 wing; they start with a Cape (level-2 equivalent) then go to the level-3 Cape.
For how to craft each level (materials, chances, where to farm) see How to craft wings at the Chaos Machine.
Updated 02/07/2026

















