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Wings overview (level 1 → 3)

Wings are one of the most important items on muss6: they boost damage, absorb incoming damage, and let you fly. Each class has its own wing line, split into 3 levels.

Wings by class

Each class's wing line, straight from the muss6 config:

ClassLevel 1Level 2Level 3
Dark Knight
SatanSatan
DragonDragon
StormStorm
Dark Wizard
HeavenHeaven
SoulSoul
EternalEternal
Fairy Elf
ElfElf
SpiritsSpirits
IllusionIllusion
Magic Gladiator
Heaven/SatanHeaven/Satan
DarknessDarkness
RuinRuin
Dark LordNone
Cape of LordCape of Lord
Cape of EmperorCape of Emperor
Summoner
CurseCurse
DespairDespair
DimensionDimension
Rage FighterNone
Cape of FighterCape of Fighter
Cape of OverruleCape of Overrule
muss6 config note: here Dark Wizard uses Wing of Eternal and Fairy Elf uses Wing of Illusion at level 3 (some servers swap these two). The table is taken straight from the game config.

How the levels differ

  • Level 1 wing: unlocks early, adds base damage.
  • Level 2 wing: much stronger, can roll Luck / Excellent when crafted. The "good enough" mark for Blood Castle, Devil Square and farming.
  • Level 3 wing: top tier, big defense and damage, with 3 random option lines.
  • Dark Lord & Rage Fighter have no level-1 wing; they start with a Cape (level-2 equivalent) then go to the level-3 Cape.

For how to craft each level (materials, chances, where to farm) see How to craft wings at the Chaos Machine.

Updated 02/07/2026